概览
minecraft:behavior.admire_item 是一个实体组件:写在自定义生物的 components 对象中,或其中某个组件组里。 让生物举起并观赏它喜欢的物品的 AI 目标。需要 minecraft:admire_item 组件才能生效。
字段
| 字段 | 类型 | 默认值 | 说明 |
|---|---|---|---|
admire_item_sound | string | "" | 生物欣赏物品时播放的声音事件。 |
sound_interval | FloatRange | {"max":0,"min":0} | 两次欣赏音效之间的随机等待秒数范围。 |
on_admire_item_start | ActorDefinitionTrigger | {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} | 生物开始欣赏时触发的事件。 |
on_admire_item_stop | ActorDefinitionTrigger | {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} | 生物停止欣赏时触发的事件。 |
priority | integer | 0 | 数字越小越先执行:两个目标冲突时,priority 更小的那个胜出。范围:0 到 … |
control_flags | Goal's control flags[] | 无 | 此目标接管哪些身体部分(移动、看向、跳跃),占用相同部分的目标不能同时运行。 |
示例
写在 BP/entities/<name>.json 的 components 对象中(值为默认值或占位值):
BP/entities/<name>.json
{
"minecraft:behavior.admire_item": {
"admire_item_sound": "",
"sound_interval": {
"max": 0,
"min": 0
},
"on_admire_item_start": {
"event": "",
"filters": {
"AND": null,
"NOT": null,
"OR": null,
"all": null,
"all_of": null,
"any": null,
"any_of": null,
"none_of": null
},
"target": "self"
},
"on_admire_item_stop": {
"event": "",
"filters": {
"AND": null,
"NOT": null,
"OR": null,
"all": null,
"all_of": null,
"any": null,
"any_of": null,
"none_of": null
},
"target": "self"
},
"priority": 0,
"control_flags": []
}
}