minecraft:skin_id for you with a switch.Get GodCraftOverview
minecraft:skin_id is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Stores a skin number so the resource pack can pick a different look, for example villager base skins.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
value | Integer | "0" | The skin number; 0 is normally the base skin. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:skin_id": {
"value": "0"
}
}