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minecraft:loot

Don't want to write this by hand? GodCraft sets minecraft:loot for you with a switch.Get GodCraft

Overview

minecraft:loot is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Sets the loot table that decides what items the entity drops when it dies.

Fields

FieldTypeDefaultDescription
tableStringnonePath to the loot table file in your behavior pack.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:loot": {
    "table": ""
  }
}

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