Overview
minecraft:loot is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Sets the loot table that decides what items the entity drops when it dies.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
table | String | none | Path to the loot table file in your behavior pack. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:loot": {
"table": ""
}
}