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minecraft:behavior.owner_hurt_target

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Overview

minecraft:behavior.owner_hurt_target is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a tamed mob join in and attack whatever its owner hits. Wolves use it to help the player fight.

Fields

FieldTypeDefaultDescription
entity_typesEntityTypesnoneWhich entities the pet may attack after its owner hurts them.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.owner_hurt_target": {
    "entity_types": {},
    "priority": 0,
    "control_flags": []
  }
}

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