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minecraft:behavior.random_hover

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Overview

minecraft:behavior.random_hover is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a mob float around to random spots while staying a set height above the ground, like a bee drifting about.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
intervalinteger120Sets how often the goal is picked: there is a 1 in interval chance each time.
xz_distinteger10How far sideways the mob looks for a new spot. Must be at least 1.
y_distinteger7How far up and down the mob looks for a new spot. Must be at least 1.
y_offsetnumber0Extra height, in blocks, added to the chosen spot.
hover_heightIntRange{"max":0,"min":0}The range of heights above the ground the mob tries to keep.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.random_hover": {
    "speed_multiplier": 1,
    "interval": 120,
    "xz_dist": 10,
    "y_dist": 7,
    "y_offset": 0,
    "hover_height": {
      "max": 0,
      "min": 0
    },
    "priority": 0,
    "control_flags": []
  }
}

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