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minecraft:behavior.stay_while_sitting

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Overview

minecraft:behavior.stay_while_sitting is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Keeps a sitting mob in place so it doesn't wander off. Use it for pets that the player tells to sit.

Fields

FieldTypeDefaultDescription
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.stay_while_sitting": {
    "priority": 0,
    "control_flags": []
  }
}

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