minecraft:behavior.trade_with_player for you with a switch.Get GodCraftOverview
minecraft:behavior.trade_with_player is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets players open the trade screen with this mob. The mob stops walking while the trade is open.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
filters | Filter Group | {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} | Conditions that must be true for trading to start. |
max_distance_from_player | number | 8 | If the player moves farther than this, trading ends. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.trade_with_player": {
"filters": {
"AND": null,
"NOT": null,
"OR": null,
"all": null,
"all_of": null,
"any": null,
"any_of": null,
"none_of": null
},
"max_distance_from_player": 8,
"priority": 0,
"control_flags": []
}
}