minecraft:behavior.controlled_by_player for you with a switch.Get GodCraftOverview
minecraft:behavior.controlled_by_player is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that lets a rider steer the mob while holding the right item, like a carrot on a stick for pigs. Also needs minecraft:item_controllable, minecraft:movement and minecraft:rideable.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
fractional_rotation | number | 0.5 | Share of the gap between where the mob faces and where the rider looks that is turned each tick.Range: 0.5 to 1 |
fractional_rotation_limit | number | 5 | The most degrees the mob may turn in one tick. |
mount_speed_multiplier | number | 1 | Speed multiplier while a player steers it. |
priority | integer | 0 | Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to … |
control_flags | Goal's control flags[] | none | Which body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.controlled_by_player": {
"fractional_rotation": 0.5,
"fractional_rotation_limit": 5,
"mount_speed_multiplier": 1,
"priority": 0,
"control_flags": []
}
}