minecraft:behavior.eat_carried_item for you with a switch.Get GodCraftOverview
minecraft:behavior.eat_carried_item is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob eat the food it is holding and get its effects, like a fox eating berries.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
delay_before_eating | number | 0 | Seconds the mob waits before eating.Range: 0 to … |
priority | integer | 0 | Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to … |
control_flags | Goal's control flags[] | none | Which body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.eat_carried_item": {
"delay_before_eating": 0,
"priority": 0,
"control_flags": []
}
}