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minecraft:attack_damage

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Overview

minecraft:attack_damage is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Sets the base melee damage of the entity. Cats and ocelots use it for their scratch.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:attack_damage": {}
}

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