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minecraft:behavior.skeleton_horse_trap

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Overview

minecraft:behavior.skeleton_horse_trap is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Turns the horse into a skeleton trap: when a player comes close, lightning strikes and skeleton riders on horses appear. Only works on horses, donkeys, mules and skeleton horses.

Fields

FieldTypeDefaultDescription
durationnumber1Seconds the trap stays in the world before it disappears if nobody triggers it.
within_radiusnumber0How close a player must come to spring the trap.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.skeleton_horse_trap": {
    "duration": 1,
    "within_radius": 0,
    "priority": 0,
    "control_flags": []
  }
}

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