minecraft:behavior.skeleton_horse_trap for you with a switch.Get GodCraftOverview
minecraft:behavior.skeleton_horse_trap is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Turns the horse into a skeleton trap: when a player comes close, lightning strikes and skeleton riders on horses appear. Only works on horses, donkeys, mules and skeleton horses.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
duration | number | 1 | Seconds the trap stays in the world before it disappears if nobody triggers it. |
within_radius | number | 0 | How close a player must come to spring the trap. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.skeleton_horse_trap": {
"duration": 1,
"within_radius": 0,
"priority": 0,
"control_flags": []
}
}