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minecraft:behavior.teleport_to_owner

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Overview

minecraft:behavior.teleport_to_owner is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets a tamed mob teleport next to its owner when it falls too far behind. Wolves and cats use it to keep up.

Fields

FieldTypeDefaultDescription
filtersFilter Group{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null}Conditions that must be true for the mob to teleport.
cooldownnumber1Seconds before the mob can try to teleport again.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.teleport_to_owner": {
    "filters": {
      "AND": null,
      "NOT": null,
      "OR": null,
      "all": null,
      "all_of": null,
      "any": null,
      "any_of": null,
      "none_of": null
    },
    "cooldown": 1,
    "priority": 0,
    "control_flags": []
  }
}

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