minecraft:is_baby for you with a switch.Get GodCraftOverview
minecraft:is_baby is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Marks the entity as a baby. Use it in a baby component group and check it with query.is_baby.
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:is_baby": {}
}