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minecraft:behavior.roll

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Overview

minecraft:behavior.roll is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob roll forward now and then, like a playful panda.

Fields

FieldTypeDefaultDescription
probabilitynumber0.02Chance that the mob uses this goal.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.roll": {
    "probability": 0.02,
    "priority": 0,
    "control_flags": []
  }
}

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