minecraft:behavior.float for you with a switch.Get GodCraftOverview
minecraft:behavior.float is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that keeps the mob bobbing at the surface while in water. Riders get off once the mob's head goes under, which tall mobs may never do.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
sink_with_passengers | boolean | false | If true, the mob keeps sinking while it carries riders. |
chance_per_tick_to_float | number | 0.8 | Chance each tick to push the mob upward. |
time_under_water_to_dismount_passengers | number | 0 | Seconds the head can be under water before riders are thrown off. |
priority | integer | 0 | Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to … |
control_flags | Goal's control flags[] | none | Which body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.float": {
"sink_with_passengers": false,
"chance_per_tick_to_float": 0.8,
"time_under_water_to_dismount_passengers": 0,
"priority": 0,
"control_flags": []
}
}