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minecraft:behavior.raid_garden

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Overview

minecraft:behavior.raid_garden is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets the mob go to farmland and eat crops until it is full, like rabbits eating carrots.

Fields

FieldTypeDefaultDescription
max_to_eatinteger6How many crops the mob eats before it is full. 0 or less means no limit.
full_delayinteger100Seconds the mob waits after eating its fill before raiding again.Range: 0 to …
eat_delayinteger2Seconds between each bite.Range: 0 to …
initial_eat_delayinteger0Seconds the mob waits after arriving before it starts eating.Range: 0 to …
blocksstring[]noneWhich crop blocks the mob looks for.
search_rangeinteger0How far sideways the mob looks for crops.
search_heightinteger1How far up and down the mob looks for crops.
goal_radiusnumber0.5How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot.
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.raid_garden": {
    "max_to_eat": 6,
    "full_delay": 100,
    "eat_delay": 2,
    "initial_eat_delay": 0,
    "blocks": [],
    "search_range": 0,
    "search_height": 1,
    "goal_radius": 0.5
  }
}

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