minecraft:behavior.raid_garden for you with a switch.Get GodCraftOverview
minecraft:behavior.raid_garden is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets the mob go to farmland and eat crops until it is full, like rabbits eating carrots.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
max_to_eat | integer | 6 | How many crops the mob eats before it is full. 0 or less means no limit. |
full_delay | integer | 100 | Seconds the mob waits after eating its fill before raiding again.Range: 0 to … |
eat_delay | integer | 2 | Seconds between each bite.Range: 0 to … |
initial_eat_delay | integer | 0 | Seconds the mob waits after arriving before it starts eating.Range: 0 to … |
blocks | string[] | none | Which crop blocks the mob looks for. |
search_range | integer | 0 | How far sideways the mob looks for crops. |
search_height | integer | 1 | How far up and down the mob looks for crops. |
goal_radius | number | 0.5 | How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot. |
speed_multiplier | number | 1 | Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to … |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.raid_garden": {
"max_to_eat": 6,
"full_delay": 100,
"eat_delay": 2,
"initial_eat_delay": 0,
"blocks": [],
"search_range": 0,
"search_height": 1,
"goal_radius": 0.5
}
}