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minecraft:behavior.inspect_bookshelf

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Overview

minecraft:behavior.inspect_bookshelf is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob walk up to bookshelves and look at them, like librarian villagers.

Fields

FieldTypeDefaultDescription
search_rangeinteger0How far sideways, in blocks, the mob looks for bookshelves.
search_heightinteger1How far up and down, in blocks, the mob looks for bookshelves.
goal_radiusnumber0.5How close the mob must get to count as arrived.
search_countinteger10How many random blocks are checked each tick. 0 checks every block in range.Range: 0 to …
speed_multipliernumber1Speed multiplier while walking to the bookshelf.Range: 0 to …
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.inspect_bookshelf": {
    "search_range": 0,
    "search_height": 1,
    "goal_radius": 0.5,
    "search_count": 10,
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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