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minecraft:behavior.receive_love

Don't want to write this by hand? GodCraft sets minecraft:behavior.receive_love for you with a switch.Get GodCraft

Overview

minecraft:behavior.receive_love is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a villager stand still so another villager can breed with it. Only works on villagers.

Fields

FieldTypeDefaultDescription
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.receive_love": {
    "priority": 0,
    "control_flags": []
  }
}

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