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minecraft:behavior.restrict_sun

Don't want to write this by hand? GodCraft sets minecraft:behavior.restrict_sun for you with a switch.Get GodCraft

Overview

minecraft:behavior.restrict_sun is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob avoid sunlight on clear days by not walking into sunny spots. Pair it with flee_sun for mobs that burn in daylight.

Fields

FieldTypeDefaultDescription
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.restrict_sun": {
    "priority": 0,
    "control_flags": []
  }
}

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