minecraft:behavior.restrict_sun for you with a switch.Get GodCraftOverview
minecraft:behavior.restrict_sun is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob avoid sunlight on clear days by not walking into sunny spots. Pair it with flee_sun for mobs that burn in daylight.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.restrict_sun": {
"priority": 0,
"control_flags": []
}
}