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minecraft:behavior.stay_near_noteblock

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Overview

minecraft:behavior.stay_near_noteblock is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob stay near a note block that was played recently and toss its held items toward it. Allays use it to drop items by a note block.

Fields

FieldTypeDefaultDescription
speednumber1Speed while moving to the note block.
start_distancenumber10The goal starts only if the mob is at least this far from the note block.
stop_distancenumber2How close to the note block the mob tries to get.
listen_timeinteger30How long the mob stays near the note block after hearing it.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.stay_near_noteblock": {
    "speed": 1,
    "start_distance": 10,
    "stop_distance": 2,
    "listen_time": 30,
    "priority": 0,
    "control_flags": []
  }
}

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