minecraft:behavior.stay_near_noteblock for you with a switch.Get GodCraftOverview
minecraft:behavior.stay_near_noteblock is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob stay near a note block that was played recently and toss its held items toward it. Allays use it to drop items by a note block.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
speed | number | 1 | Speed while moving to the note block. |
start_distance | number | 10 | The goal starts only if the mob is at least this far from the note block. |
stop_distance | number | 2 | How close to the note block the mob tries to get. |
listen_time | integer | 30 | How long the mob stays near the note block after hearing it. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.stay_near_noteblock": {
"speed": 1,
"start_distance": 10,
"stop_distance": 2,
"listen_time": 30,
"priority": 0,
"control_flags": []
}
}