minecraft:behavior.swim_wander for you with a switch.Get GodCraftOverview
minecraft:behavior.swim_wander is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a swimming mob wander around in the water when it is not heading anywhere in particular. Used by fish.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
interval | number | 0.00833 | Chance from 0 to 1 that the mob starts wandering. |
look_ahead | number | 5 | How far ahead the mob looks to avoid bumping into things. |
speed_multiplier | number | 1 | Speeds the mob up or slows it down while this goal runs: 1 is normal speed. |
wander_time | number | 5 | How long, in seconds, the mob keeps wandering once it starts. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.swim_wander": {
"interval": 0.00833,
"look_ahead": 5,
"speed_multiplier": 1,
"wander_time": 5,
"priority": 0,
"control_flags": []
}
}