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minecraft:behavior.swim_wander

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Overview

minecraft:behavior.swim_wander is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a swimming mob wander around in the water when it is not heading anywhere in particular. Used by fish.

Fields

FieldTypeDefaultDescription
intervalnumber0.00833Chance from 0 to 1 that the mob starts wandering.
look_aheadnumber5How far ahead the mob looks to avoid bumping into things.
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
wander_timenumber5How long, in seconds, the mob keeps wandering once it starts.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.swim_wander": {
    "interval": 0.00833,
    "look_ahead": 5,
    "speed_multiplier": 1,
    "wander_time": 5,
    "priority": 0,
    "control_flags": []
  }
}

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