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minecraft:behavior.random_stroll

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Overview

minecraft:behavior.random_stroll is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob walk to random spots nearby when it has nothing else to do. Almost every land animal uses it for wandering.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
xz_distinteger10How far sideways the mob looks for a new spot. Must be at least 1.
y_distinteger7How far up and down the mob looks for a new spot. Must be at least 1.
intervalinteger120Sets how often the goal is picked: there is a 1 in interval chance each time. Bigger values mean the mob moves less often.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.random_stroll": {
    "speed_multiplier": 1,
    "xz_dist": 10,
    "y_dist": 7,
    "interval": 120,
    "priority": 0,
    "control_flags": []
  }
}

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