minecraft:behavior.random_stroll for you with a switch.Get GodCraftOverview
minecraft:behavior.random_stroll is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob walk to random spots nearby when it has nothing else to do. Almost every land animal uses it for wandering.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
speed_multiplier | number | 1 | Speeds the mob up or slows it down while this goal runs: 1 is normal speed. |
xz_dist | integer | 10 | How far sideways the mob looks for a new spot. Must be at least 1. |
y_dist | integer | 7 | How far up and down the mob looks for a new spot. Must be at least 1. |
interval | integer | 120 | Sets how often the goal is picked: there is a 1 in interval chance each time. Bigger values mean the mob moves less often. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.random_stroll": {
"speed_multiplier": 1,
"xz_dist": 10,
"y_dist": 7,
"interval": 120,
"priority": 0,
"control_flags": []
}
}