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minecraft:movement.jump

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Overview

minecraft:movement.jump is an entity component: it goes in the components object of a custom mob, or in one of its component groups. A move style where the mob gets around by hopping, waiting a moment between jumps like a slime.

Fields

FieldTypeDefaultDescription
jump_delayRange [a, b]"[0.0, 0.0]"How long the mob waits after landing before it jumps again.
max_turnDecimal"30.0"How many degrees the mob can turn in one tick. Lower values give smoother, slower turns.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:movement.jump": {
    "jump_delay": "[0.0, 0.0]",
    "max_turn": "30.0"
  }
}

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