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minecraft:behavior.target_when_pushed

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Overview

minecraft:behavior.target_when_pushed is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob turn on another mob that pushes it. Iron golems use it so pushing them can start a fight.

Fields

FieldTypeDefaultDescription
percent_chancenumber0Chance that being pushed makes the mob target the pusher. 100 means always.
entity_typesEntityTypesnoneWhich entities can make the mob angry by pushing it.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.target_when_pushed": {
    "percent_chance": 0,
    "entity_types": {},
    "priority": 0,
    "control_flags": []
  }
}

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