minecraft:behavior.target_when_pushed for you with a switch.Get GodCraftOverview
minecraft:behavior.target_when_pushed is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob turn on another mob that pushes it. Iron golems use it so pushing them can start a fight.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
percent_chance | number | 0 | Chance that being pushed makes the mob target the pusher. 100 means always. |
entity_types | EntityTypes | none | Which entities can make the mob angry by pushing it. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.target_when_pushed": {
"percent_chance": 0,
"entity_types": {},
"priority": 0,
"control_flags": []
}
}