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minecraft:behavior.croak

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Overview

minecraft:behavior.croak is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob croak now and then, like frogs.

Fields

FieldTypeDefaultDescription
intervalFloatRange{"max":20,"min":10}Random wait range in seconds between croaks. One number works too.
durationFloatRange{"max":4.5,"min":4.5}Random range in seconds for how long a croak lasts. One number works too.
filtersFilter Group{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null}Conditions that must pass to start and keep croaking.
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.croak": {
    "interval": {
      "max": 20,
      "min": 10
    },
    "duration": {
      "max": 4.5,
      "min": 4.5
    },
    "filters": {
      "AND": null,
      "NOT": null,
      "OR": null,
      "all": null,
      "all_of": null,
      "any": null,
      "any_of": null,
      "none_of": null
    },
    "priority": 0,
    "control_flags": []
  }
}

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