minecraft:behavior.roar for you with a switch.Get GodCraftOverview
minecraft:behavior.roar is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob roar at another entity once its anger (from minecraft:anger_level) gets high enough. While roaring it looks at the entity, gets angrier at it, and then targets it. The warden uses it.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
duration | number | 0 | How long the roar lasts, in seconds.Range: 0 to … |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.roar": {
"duration": 0,
"priority": 0,
"control_flags": []
}
}