1. Wiki
  2. /Entities
  3. /minecraft:behavior.roar

minecraft:behavior.roar

Don't want to write this by hand? GodCraft sets minecraft:behavior.roar for you with a switch.Get GodCraft

Overview

minecraft:behavior.roar is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob roar at another entity once its anger (from minecraft:anger_level) gets high enough. While roaring it looks at the entity, gets angrier at it, and then targets it. The warden uses it.

Fields

FieldTypeDefaultDescription
durationnumber0How long the roar lasts, in seconds.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.roar": {
    "duration": 0,
    "priority": 0,
    "control_flags": []
  }
}

We use cookies to improve your experience and analyse site traffic. Learn more