minecraft:behavior.move_to_liquid for you with a switch.Get GodCraftOverview
minecraft:behavior.move_to_liquid is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a mob on land walk to the nearest water, lava or any liquid. Pick the liquid type with material_type.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
material_type | liquid_material_type | "any" | Which liquid to look for: "Any", "Water" or "Lava". |
search_range | integer | 0 | How far sideways the mob looks for the liquid. |
search_height | integer | 1 | How far up and down the mob looks for the liquid. |
goal_radius | number | 0.5 | How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot. |
search_count | integer | 10 | How many random blocks it checks each tick. Set it to 0 to check every block in range at once (slower for the game).Range: 0 to … |
speed_multiplier | number | 1 | Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to … |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.move_to_liquid": {
"material_type": "any",
"search_range": 0,
"search_height": 1,
"goal_radius": 0.5,
"search_count": 10,
"speed_multiplier": 1,
"priority": 0,
"control_flags": []
}
}