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minecraft:behavior.random_breach

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Overview

minecraft:behavior.random_breach is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a swimming mob jump up out of the water now and then, like a dolphin leaping.

Fields

FieldTypeDefaultDescription
cooldown_timenumber0Seconds the mob waits before it can leap again.
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
xz_distinteger10How far sideways the mob looks for a new spot. Must be at least 1.
y_distinteger7How far up and down the mob looks for a new spot. Must be at least 1.
intervalinteger120Sets how often the goal is picked: there is a 1 in interval chance each time. Bigger values mean fewer leaps.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.random_breach": {
    "cooldown_time": 0,
    "speed_multiplier": 1,
    "xz_dist": 10,
    "y_dist": 7,
    "interval": 120,
    "priority": 0,
    "control_flags": []
  }
}

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