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minecraft:behavior.summon_entity

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Overview

minecraft:behavior.summon_entity is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets the mob attack by casting spells that summon other entities, like the evoker calling vexes and fangs.

Fields

FieldTypeDefaultDescription
summon_choicesSummonActorGoalDefinition::SpellData[]noneThe list of summoning spells. Each one sets what it summons, how many, in what shape, and its cooldown and sounds.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.summon_entity": {
    "summon_choices": [],
    "priority": 0,
    "control_flags": []
  }
}

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