minecraft:behavior.summon_entity for you with a switch.Get GodCraftOverview
minecraft:behavior.summon_entity is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets the mob attack by casting spells that summon other entities, like the evoker calling vexes and fangs.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
summon_choices | SummonActorGoalDefinition::SpellData[] | none | The list of summoning spells. Each one sets what it summons, how many, in what shape, and its cooldown and sounds. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.summon_entity": {
"summon_choices": [],
"priority": 0,
"control_flags": []
}
}