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minecraft:behavior.beg

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Overview

minecraft:behavior.beg is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob stare at and follow a player holding food it likes, like a wolf tilting its head.

Fields

FieldTypeDefaultDescription
itemsItem Descriptor[]noneFoods that make the mob beg.
look_distancenumber8How close, in blocks, the player must be for begging to start.
look_timeIntRange{"max":4,"min":2}Random range in seconds the mob keeps staring at the player.
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.beg": {
    "items": [],
    "look_distance": 8,
    "look_time": {
      "max": 4,
      "min": 2
    },
    "priority": 0,
    "control_flags": []
  }
}

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