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minecraft:behavior.ocelot_sit_on_block

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Overview

minecraft:behavior.ocelot_sit_on_block is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets a tamed cat or ocelot walk to a block like a bed, chest or furnace and sit on it.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.ocelot_sit_on_block": {
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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