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minecraft:behavior.random_fly

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Overview

minecraft:behavior.random_fly is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a flying mob fly around to random spots, like a parrot.

Fields

FieldTypeDefaultDescription
can_land_on_treesbooleantrueIf true, the mob can land on trees, not just the ground.
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
xz_distinteger10How far sideways the mob looks for a new spot. Must be at least 1.
y_distinteger7How far up and down the mob looks for a new spot. Must be at least 1.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.random_fly": {
    "can_land_on_trees": true,
    "speed_multiplier": 1,
    "xz_dist": 10,
    "y_dist": 7,
    "priority": 0,
    "control_flags": []
  }
}

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