minecraft:behavior.swoop_attack for you with a switch.Get GodCraftOverview
minecraft:behavior.swoop_attack is an entity component: it goes in the components object of a custom mob, or in one of its component groups. An attack where a flying mob dives down at its target, like a phantom. The dive ends if the mob bumps into a wall or gets hit.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
damage_reach | number | 0.2 | Added to the mob's size to decide how close it must be to deal damage. |
speed_multiplier | number | 1 | Speed multiplier while diving at the target. |
delay_range | FloatRange | {"max":20,"min":10} | Random wait, in seconds, between dives. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.swoop_attack": {
"damage_reach": 0.2,
"speed_multiplier": 1,
"delay_range": {
"max": 20,
"min": 10
},
"priority": 0,
"control_flags": []
}
}