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minecraft:behavior.swoop_attack

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Overview

minecraft:behavior.swoop_attack is an entity component: it goes in the components object of a custom mob, or in one of its component groups. An attack where a flying mob dives down at its target, like a phantom. The dive ends if the mob bumps into a wall or gets hit.

Fields

FieldTypeDefaultDescription
damage_reachnumber0.2Added to the mob's size to decide how close it must be to deal damage.
speed_multipliernumber1Speed multiplier while diving at the target.
delay_rangeFloatRange{"max":20,"min":10}Random wait, in seconds, between dives.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.swoop_attack": {
    "damage_reach": 0.2,
    "speed_multiplier": 1,
    "delay_range": {
      "max": 20,
      "min": 10
    },
    "priority": 0,
    "control_flags": []
  }
}

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