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minecraft:behavior.move_towards_target

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Overview

minecraft:behavior.move_towards_target is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob walk toward whatever it is currently targeting. Iron golems use it to close in on enemies.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
within_radiusnumber0How close the mob tries to get to the target. 0 means it tries to stand right on the target's block.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.move_towards_target": {
    "speed_multiplier": 1,
    "within_radius": 0,
    "priority": 0,
    "control_flags": []
  }
}

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