minecraft:behavior.scared for you with a switch.Get GodCraftOverview
minecraft:behavior.scared is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob get scared during thunderstorms, like a panda covering its eyes.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
sound_delay | integer | 0 | Sets how often the scared sound plays: a 1 in sound_delay chance each time. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.scared": {
"sound_delay": 0,
"priority": 0,
"control_flags": []
}
}