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minecraft:behavior.scared

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Overview

minecraft:behavior.scared is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob get scared during thunderstorms, like a panda covering its eyes.

Fields

FieldTypeDefaultDescription
sound_delayinteger0Sets how often the scared sound plays: a 1 in sound_delay chance each time.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.scared": {
    "sound_delay": 0,
    "priority": 0,
    "control_flags": []
  }
}

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