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minecraft:behavior.move_to_water

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Overview

minecraft:behavior.move_to_water is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes a mob that is on land look for water and go back into it. Fish, dolphins and axolotls use it so they do not dry out.

Fields

FieldTypeDefaultDescription
search_rangeinteger0How far sideways the mob looks for water.
search_heightinteger1How far up and down the mob looks for water.
goal_radiusnumber0.5How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot.
search_countinteger10How many random blocks it checks each tick. Set it to 0 to check every block in range at once (slower for the game).Range: 0 to …
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.move_to_water": {
    "search_range": 0,
    "search_height": 1,
    "goal_radius": 0.5,
    "search_count": 10,
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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