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minecraft:behavior.move_to_village

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Overview

minecraft:behavior.move_to_village is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob travel to a random spot inside a village. Pillagers and other raiders use it to find villages.

Fields

FieldTypeDefaultDescription
search_rangeinteger0How far the mob searches for a village. Set it to 0 or less to go to the closest village no matter how far.
cooldown_timenumber8Seconds the mob waits before it can use this goal again.Range: 0 to …
goal_radiusnumber1.5How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot.Range: 0 to …
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.move_to_village": {
    "search_range": 0,
    "cooldown_time": 8,
    "goal_radius": 1.5,
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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