minecraft:behavior.move_to_village for you with a switch.Get GodCraftOverview
minecraft:behavior.move_to_village is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob travel to a random spot inside a village. Pillagers and other raiders use it to find villages.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
search_range | integer | 0 | How far the mob searches for a village. Set it to 0 or less to go to the closest village no matter how far. |
cooldown_time | number | 8 | Seconds the mob waits before it can use this goal again.Range: 0 to … |
goal_radius | number | 1.5 | How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot.Range: 0 to … |
speed_multiplier | number | 1 | Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to … |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.move_to_village": {
"search_range": 0,
"cooldown_time": 8,
"goal_radius": 1.5,
"speed_multiplier": 1,
"priority": 0,
"control_flags": []
}
}