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minecraft:behavior.stroll_towards_village

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Overview

minecraft:behavior.stroll_towards_village is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob wander toward a random spot inside a nearby village now and then. Foxes and wandering traders use it.

Fields

FieldTypeDefaultDescription
start_chancenumber1Chance from 0 to 1 that the goal starts.Range: 0 to …
search_rangeinteger0How far the mob searches for a village. Set it to 0 or less to use the closest village at any distance.
cooldown_timenumber8Seconds the mob waits before it can use this goal again.Range: 0 to …
goal_radiusnumber1.5How close the mob must get before it counts as arrived. A little room stops it from jittering around one spot.Range: 0 to …
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.Range: 0 to …
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.stroll_towards_village": {
    "start_chance": 1,
    "search_range": 0,
    "cooldown_time": 8,
    "goal_radius": 1.5,
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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