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minecraft:behavior.run_around_like_crazy

Don't want to write this by hand? GodCraft sets minecraft:behavior.run_around_like_crazy for you with a switch.Get GodCraft

Overview

minecraft:behavior.run_around_like_crazy is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob run around wildly with no aim. Untamed horses use it to buck around when a player tries to ride them.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speeds the mob up or slows it down while this goal runs: 1 is normal speed.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.run_around_like_crazy": {
    "speed_multiplier": 1,
    "priority": 0,
    "control_flags": []
  }
}

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