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minecraft:behavior.random_sitting

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Overview

minecraft:behavior.random_sitting is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob sit down at random for a while, then stand back up. Cats use it to rest.

Fields

FieldTypeDefaultDescription
start_chancenumber0.1Chance from 0 to 1 that the mob sits down.
stop_chancenumber0.3Chance from 0 to 1 that the mob stands back up.
cooldownnumber100Seconds the mob waits before it can sit again.
min_sit_timenumber10Shortest time, in seconds, the mob stays sitting.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.random_sitting": {
    "start_chance": 0.1,
    "stop_chance": 0.3,
    "cooldown": 100,
    "min_sit_time": 10,
    "priority": 0,
    "control_flags": []
  }
}

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