minecraft:behavior.random_sitting for you with a switch.Get GodCraftOverview
minecraft:behavior.random_sitting is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the mob sit down at random for a while, then stand back up. Cats use it to rest.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
start_chance | number | 0.1 | Chance from 0 to 1 that the mob sits down. |
stop_chance | number | 0.3 | Chance from 0 to 1 that the mob stands back up. |
cooldown | number | 100 | Seconds the mob waits before it can sit again. |
min_sit_time | number | 10 | Shortest time, in seconds, the mob stays sitting. |
priority | integer | 0 | Decides which goal wins when several want to run: lower numbers run first.Range: 0 to … |
control_flags | Goal's control flags[] | none | Lists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.random_sitting": {
"start_chance": 0.1,
"stop_chance": 0.3,
"cooldown": 100,
"min_sit_time": 10,
"priority": 0,
"control_flags": []
}
}