1. Wiki
  2. /Entities
  3. /minecraft:behavior.wither_target_highest_damage

minecraft:behavior.wither_target_highest_damage

Don't want to write this by hand? GodCraft sets minecraft:behavior.wither_target_highest_damage for you with a switch.Get GodCraft

Overview

minecraft:behavior.wither_target_highest_damage is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Makes the wither go after whichever mob has hurt it the most.

Fields

FieldTypeDefaultDescription
entity_typesEntityTypesnoneWhich entities the wither counts when working out who hurt it most.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.wither_target_highest_damage": {
    "entity_types": {},
    "priority": 0,
    "control_flags": []
  }
}

We use cookies to improve your experience and analyse site traffic. Learn more