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minecraft:behavior.break_door

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Overview

minecraft:behavior.break_door is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that lets the mob smash doors in its way, like zombies on hard difficulty.

Fields

FieldTypeDefaultDescription
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.break_door": {
    "priority": 0,
    "control_flags": []
  }
}

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