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minecraft:behavior.open_door

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Overview

minecraft:behavior.open_door is an entity component: it goes in the components object of a custom mob, or in one of its component groups. Lets the mob open doors as it walks. The mob also needs to be allowed to path through doors (in minecraft:navigation), or it will never try.

Fields

FieldTypeDefaultDescription
close_door_afterbooleantrueIf true, the mob closes the door again after walking through.
priorityinteger0Decides which goal wins when several want to run: lower numbers run first.Range: 0 to …
control_flagsGoal's control flags[]noneLists the body parts this goal takes control of (such as move, look or jump), so goals that need the same part don't run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.open_door": {
    "close_door_after": true,
    "priority": 0,
    "control_flags": []
  }
}

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