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minecraft:behavior.look_at_entity

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Overview

minecraft:behavior.look_at_entity is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob turn its head toward nearby entities that match its filter.

Fields

FieldTypeDefaultDescription
filtersFilter Group{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null}Which entities the mob will look at.
angle_of_view_verticalinteger360How many degrees up and down the mob can see.Range: 0 to 360
angle_of_view_horizontalinteger360How many degrees left and right the mob can see.Range: 0 to 360
look_timeFloatRange{"max":4,"min":2}Random range of time the mob keeps looking.
look_distancenumber8How close, in blocks, an entity must be to be looked at.Range: 0 to …
probabilitynumber0.02Chance to start looking each time it is checked. 1.0 means 100%.Range: 0 to 1
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.look_at_entity": {
    "filters": {
      "AND": null,
      "NOT": null,
      "OR": null,
      "all": null,
      "all_of": null,
      "any": null,
      "any_of": null,
      "none_of": null
    },
    "angle_of_view_vertical": 360,
    "angle_of_view_horizontal": 360,
    "look_time": {
      "max": 4,
      "min": 2
    },
    "look_distance": 8,
    "probability": 0.02,
    "priority": 0,
    "control_flags": []
  }
}

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