minecraft:behavior.drink_milk for you with a switch.Get GodCraftOverview
minecraft:behavior.drink_milk is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob drink milk when its conditions are met, like a wandering trader at sunrise.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
cooldown_seconds | number | 5 | Seconds to wait before the goal can run again. |
filters | Filter Group | {"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null} | Conditions that must pass before the mob drinks. |
priority | integer | 0 | Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to … |
control_flags | Goal's control flags[] | none | Which body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.drink_milk": {
"cooldown_seconds": 5,
"filters": {
"AND": null,
"NOT": null,
"OR": null,
"all": null,
"all_of": null,
"any": null,
"any_of": null,
"none_of": null
},
"priority": 0,
"control_flags": []
}
}