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minecraft:behavior.find_underwater_treasure

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Overview

minecraft:behavior.find_underwater_treasure is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob swim toward the nearest ocean ruin or shipwreck, like a dolphin leading players to treasure.

Fields

FieldTypeDefaultDescription
speed_multipliernumber1Speed multiplier while swimming to the treasure.
search_rangeinteger0How far the mob searches for a treasure chest in a ruin or shipwreck.
stop_distancenumber2How far the mob swims before it stops.
priorityinteger0Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to …
control_flagsGoal's control flags[]noneWhich body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together.

Example

Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):

BP/entities/<name>.json
{
  "minecraft:behavior.find_underwater_treasure": {
    "speed_multiplier": 1,
    "search_range": 0,
    "stop_distance": 2,
    "priority": 0,
    "control_flags": []
  }
}

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