minecraft:behavior.eat_block for you with a switch.Get GodCraftOverview
minecraft:behavior.eat_block is an entity component: it goes in the components object of a custom mob, or in one of its component groups. AI goal that makes the mob eat a block and turn it into another one, then run an event, like a sheep eating grass to regrow wool.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
time_until_eat | number | 1.8 | Seconds the eating takes once it starts. |
on_eat | ActorDefinitionTrigger | {"event":"","filters":{"AND":null,"NOT":null,"OR":null,"all":null,"all_of":null,"any":null,"any_of":null,"none_of":null},"target":"self"} | Event that fires when the mob finishes eating. |
success_chance | Molang expression | 0.02 | Molang expression giving the chance to eat. Use a small value so it happens rarely. |
eat_and_replace_block_pairs | EatAndReplaceBlockPair[] | [{"eat_block":"grass","replace_block":"dirt"},{"eat_block":"short_grass","replace_block":"air"},{"eat_block":"fern","replace_block":"air"}] | Pairs of blocks: the block that gets eaten and the block left in its place. |
priority | integer | 0 | Lower numbers run first: when two goals compete, the one with the smaller priority wins.Range: 0 to … |
control_flags | Goal's control flags[] | none | Which body parts this goal takes over (move, look, jump), so goals using the same parts cannot run together. |
Example
Inside the components object of BP/entities/<name>.json (values are the defaults or placeholders):
BP/entities/<name>.json
{
"minecraft:behavior.eat_block": {
"time_until_eat": 1.8,
"on_eat": {
"event": "",
"filters": {
"AND": null,
"NOT": null,
"OR": null,
"all": null,
"all_of": null,
"any": null,
"any_of": null,
"none_of": null
},
"target": "self"
},
"success_chance": 0.02,
"eat_and_replace_block_pairs": [
{
"eat_block": "grass",
"replace_block": "dirt"
},
{
"eat_block": "short_grass",
"replace_block": "air"
},
{
"eat_block": "fern",
"replace_block": "air"
}
],
"priority": 0,
"control_flags": []
}
}