/loot: Suelta objetos de una tabla de botín, del botín de una criatura o de un bloque en el mundo o en un inventario.
Sintaxis
Lo que va entre <ángulos> es obligatorio; lo que va entre [corchetes], opcional. /loot tiene 21 formas:
/loot <target: targetspawn> <position: position_float> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetspawn> <position: position_float> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetspawn> <position: position_float> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetgive> <players: selection> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetinsert> <position: position_float> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <count: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <entity: targetentity> <entity: selection> <slotType: entityequipmentslot> <slotId: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourceloot> <loot_table: id> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourcekill> <entity: selection> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <count: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]
/loot <target: targetreplace> <block: targetblock> <position: position_float> <slotType: blockequipmentslot> <slotId: int> <source: sourcemine> <TargetBlockPosition: position_float> [<tool>|mainhand|offhand: tool]