/camera: Toma el control de la cámara de un jugador: moverla, orientarla, fundir la pantalla o volver a la vista normal. Ideal para cinemáticas.
Sintaxis
Lo que va entre <ángulos> es obligatorio; lo que va entre [corchetes], opcional. /camera tiene 41 formas:
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <pos: pos> <position: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> [default: default]
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <attach_to_entity: attach_to_entity> <entity: selection>
/camera <players: selection> <detach_from_entity: detach_from_entity>
/camera <players: selection> <play_spline: play_spline> <name: id>
/camera <players: selection> <targetEntity: target_entity> <entity: selection>
/camera <players: selection> <targetEntity: target_entity> <entity: selection> <targetCenterOffset: target_center_offset> <xTargetCenterOffset: val> <yTargetCenterOffset: val> <zTargetCenterOffset: val>
/camera <players: selection> <removeTarget: remove_target>
/camera <players: selection> <set: set> <preset: camerapresets> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <ease: ease> <easeTime: val> <easeType: easing> <rot: rot> <xRot: rval> <yRot: rval> <view_offset: view_offset> <xViewOffset: val> <yViewOffset: val> <entity_offset: entity_offset> <xEntityOffset: val> <yEntityOffset: val> <zEntityOffset: val>
/camera <players: selection> <set: set> <preset: camerapresets> <pos: pos> <position: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> <rot: rot> <xRot: rval> <yRot: rval>
/camera <players: selection> <set: set> <preset: camerapresets> <facing: facing> <lookAtEntity: selection>
/camera <players: selection> <set: set> <preset: camerapresets> <facing: facing> <lookAtPosition: position_float>
/camera <players: selection> <set: set> <preset: camerapresets> [default: default]
/camera <players: selection> <clear: clear>
/camera <players: selection> <fade: fade> <time: time> <fadeInSeconds: val> <holdSeconds: val> <fadeOutSeconds: val> <color: color> <red: int> <green: int> <blue: int>
/camera <players: selection> <fade: fade> <time: time> <fadeInSeconds: val> <holdSeconds: val> <fadeOutSeconds: val>
/camera <players: selection> <fade: fade> <color: color> <red: int> <green: int> <blue: int>
/camera <players: selection> <fade: fade>
/camera <players: selection> <fov_set: fov_set> <fov_value: val> [fovEaseTime: val] [fovEaseType: easing]
/camera <players: selection> <fov_clear: fov_clear> [fovEaseTime: val] [fovEaseType: easing]