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minecraft:precipitation

Don't want to write this by hand? GodCraft sets minecraft:precipitation for you with a switch.Get GodCraft

Overview

minecraft:precipitation is a client biome component: it goes in the components object of a client biome file. Adds floating particles that drift through the air, like the ash and spores in Nether biomes. Only one kind can be used per biome.

Fields

FieldTypeDefaultDescription
ashnumbernoneHow thick the gray ash particles are.
blue_sporesnumbernoneHow thick the blue spore particles are.
red_sporesnumbernoneHow thick the red spore particles are.
white_ashnumbernoneHow thick the white ash particles are.

Example

Inside the components object of RP/biomes/<name>.client_biome.json (values are the defaults or placeholders):

RP/biomes/<name>.client_biome.json
{
  "minecraft:precipitation": {
    "ash": 1,
    "blue_spores": 1,
    "red_spores": 1,
    "white_ash": 1
  }
}

World Generation: Client biome components (RP)

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